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Thursday, October 22, 2009

Supermodel Empire PC Game


Supermodel Empire
PC Game | Genre: Simulator | English | 23.97 Mb

Step into the exclusive world of fashion and uncover the hottest trends as you create a supermodel empire. Design and create stunning clothing collections and enjoy the fame and glamour that comes with being a top designer. Take control of your success by managing the staff, models, research and publicity – it’s up to you to take this fashion label to the top!

Features
* Step into the fashion world as a top designer
* Uncover the latest fashion trends
* Design and create your own clothing collections
* Manage staff, models, research and publicity
* Take your collections to runways across the world

System Requirements
* Pentium II 800MHz
* 512MB RAM
* 100MB free HD space
* Windows 2000/XP/Vista 32-Bit
* 16 MB graphics card or better

WW II Tank Commander Pc Game


It's World War II and you are a commander of an M4 Sherman tank in the 4th Armored Division, Patton's best and most elite division. From France to Germany, you will destroy opposition from the war's most fearsome tanks such as Panthers, Tigers and Hummels. Land on Utah Beach, cut off enemy forces at the Brittany Peninsula, smash Germans forces across the Moselle, relieve the besieged 101 st Airborne at Bastogne, cross the Rhine and chase the German forces into Czechoslovakia. Engage in non-stop military arcade action with authentic weapons. Multiple mission styles are included with objectives such as Assault, Escort, Defense, and Rescue.

DEAD TO RIGHTS 2: Hell To Pay Pc Game


DEAD TO RIGHTS 2: Hell To Pay | 1.3 GB


Publisher: Hip Games
Developer: Namco Hometek Inc.
Genre : Modern Shooter
ESRB: MATURE (Blood, Mature Sexual Themes, Violence)

While investigating the kidnapping of a distinguished judge, Jack Slate uncovers a labyrinth of corruption and betrayal and reaffirms for himself that he can only trust his loyal dog, Shadow-the fiercest crime-fighting weapon known to man.

In Dead to Rights II, Grant City's finest returns with nastier disarms, spherical slow-motion dives, and some awesome graphics and programming features. You can now use the K-9 fighting companion to attack enemies in real-time while you take care of your other vital business. You control Shadow's attacks, if his stamina bar is high enough, Slate's loyal companion will kill the enemy, and if the pooch is tired, he'll work to restrain any villain with vicious bites. And once he's finished his work, Shadow will return to Slate and await your command for the next mission.

Features:
* Jack Slate returns in this brutal, third-person shooter
* Use Slate's dog, Shadow, to restrain and kill unruly villains
* 13 new disarm moves makes for great battle sequences
* Action includes spherical slow-motion dives, 360-degree attacking and super-fast melee fighting
* Huge arsenal of weapons includes rocket launchers, grenades, and molotov cocktails

Minimum System Requirements
Pentium III or AMD Athlon 1.0 GHz processor
256MB RAM
8X CDRom or DVD Drive
32 MB Windows compatible video card with Vertex Shader 1.1 & Pixel shader 1.1 support.
DirectX version 9.0c or higher Windows compatible sound card.
1.5 GB Hard disk space

Recommended System Requirements
2GHz Pentium 4 / Athlon XP 2000+ or above
512MB RAM or above
8x CD/DVD Drive or above
64MB+ DirectX 9.0b compatible video card
DirectX 9.0b 16-bit Sound Card with HW accelerated Surround Sound
2GB Hard disk space

Wolfenstein Pc Game


Genre: Action
Developer: Activision
Size: 6.8 GB
You are sent on a special mission into the heart of the Reich to investigate evidence of the Nazi’s possession of a new and mysterious power. While behind enemy lines, you discover they have done much more than develop a new weapon. The Nazis are harnessing the power of a dark parallel dimension called The Veil; in order to create a weapon of war-ending magnitude.
Move between the Nazi’s dark reality and yours as you command an enormous arsenal of Resistance and Axis Weapons. You can also turn to the Black Market for weapon upgrades, or unleash the Nazis own dark powers and perverted science against them with supernatural weapons and Veil-enhanced firepower.


System Requirements:

Pentium 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor
1GB RAM
256MB NVIDIA Geforce 6800 or Radeon X800
100% DirectX 9.0c compatible sound card
8GB HDD Space

Battle Realms Pc Game Portable


Battle realms portable
PC Game | Strategy | 606 MB
n Battle Realms the player leads a clan of devoted peasants, training them each to become unique warriors with a thirst for battle. Once trained, warriors face a dynamic environment where elevation, weather and other whims of nature affect strategy.Samurai masters and deadly kabuki warriors face off against warlocks and necromancers in a world that draws its inspiration from both history and fantasy. Armed with a rich story and a robust 3D engine, "Battle Realms" combines a unique, living resource system and a detailed combat model to put the strategy back into real-time strategy.
Framed for his father's murder, young Kenji disappears and studies the ancient ways of his ancestors. "Battle Realms" begins as he returns to his homeland, leading a new uprising of either the Dragon Clan or Serpent Clan. Competing against the Lotus Clan's dark magic and the Wolf Clan's brute and cunning, Kenji leads his clan in the ancient ways of the Samurai. Balancing living resources in an epic battle of Yin versus Yang, the warriors in "Battle Realms" clash to preserve a way of life and avenge the injustices of the past.

System: PII 400 or equivalent
RAM: 64 MB
Video Memory: 16 MB
Hard Drive Space: 600 MB

Portable WWF Panda Junior Game


Portable WWF Panda Junior | Size: 464 MB


Discover the adventures of Alex and Emma as they explore the African continent in this thrilling adventure game. Make friends with over 50 animals, including, elephants, hippopotami and more! In nine wildlifeenvironments, embark on over 30 missions to solve, full of exciting new adventures. Help your friends save the animals. Fill your photo album with pictures of all your latest explorations and new found friends! Learn about the animals and plants of Africa through the educational data sheet provided by the WWF.

Hannah Montana: The Movie Game for Pc


Manufacturer's Description

Hannah Montana comes to the big screen in a larger-than-life journey that takes Miley back to her Tennessee roots, and ultimately forces her to choose between the rock star life she loves and the hometown she left behind. In the film, Miley Stewart struggles to juggle school, friends and her secret pop-star persona. When Hannah Montana’s soaring popularity threatens to take over her life – she just might let it. So her father takes the teen home to Crowley Corners, Tennessee, for a dose of reality, kicking off an adventure filled with the kind of fun, laughter and romance even Hannah Montana couldn’t imagine.
Game Overview

Step into the secret dual life of Miley Stewart and Hannah Montana in Hannah Montana: The Movie! Join Hannah Montana and live the rock star life while you get to know Miley Stewart as an ordinary farm girl and explore the world she left back in Tennessee. Customise Hannah and Miley's wardrobes with outfits seen in the movie and more. Journey beyond the movie to complete tasks around Crowley Corners and unlock music, accessories and concert venues. Live the Best of Both Worlds.


Product Description

Hannah Montana comes to the big screen in a larger-than-life journey that takes Miley back to her Tennessee roots, and ultimately forces her to choose between the rock star life she loves and the hometown she left behind. In the film, Miley Stewart struggles to juggle school, friends and her secret pop-star persona. When Hannah Montana's soaring popularity threatens to take over her life - she just might let it. So her father takes the teen home to Crowley Corners, Tennessee, for a dose of reality, kicking off an adventure filled with the kind of fun, laughter and romance even Hannah Montana couldn't imagine.

Step into the secret dual life of Miley Stewart and Hannah Montana in Hannah Montana: The Movie! Join Hannah Montana and live the rock star life while you get to know Miley Stewart as an ordinary farm girl and explore the world she left back in Tennessee. Customise Hannah and Miley's wardrobes with outfits seen in the movie and more. Journey beyond the movie to complete tasks around Crowley Corners and unlock music, accessories and concert venues. Live the Best of Both Worlds!

Here’s Vitality with the pc game version of Hannah Montana’s movie. IGN told me that this game was cancelled, but appearantly not Enjoy

Step into the secret dual life of Miley Stewart and Hannah Montana in Hannah Montana The Movie videogame. Journey beyond the movie and for the first time ever perform as Hannah Montana or Miley Stewart! Explore Miley’s hometown of Crowley Corners as she rediscovers the world she left behind.

Join Hannah Montana and live the rockstar life while you get to know Miley Stewart and explore the world she left back in Tennessee. Customize Hannah and Miley&;apos;s wardrobes with outfits seen in the movie and more! Journey beyond the movie and embark on hometown adventures to complete quests that unlock hit-songs, concert stages, exciting clothing and accessories. Live the Best of Both Worlds!

General Features

* Launch signature dance moves and jam with band-members on the drums, guitar, keyboard and microphone.
* Rock out on 6 concert stages as you perform for your fans.
* Perform to 14 hit songs — including 5 new tracks from the movie.
* Design outfits and create unique looks for Hannah and Miley — imagine two incredible wardrobes to customize and expand!
* Customize new looks for Hannah’s tour bus and much, much more!

Xpand rally - Xtreme Realism Pc Game Review


Xpand rally - Xtreme Realism (HIGHLY COMPRESSED PC
GAME) | Rs link | 210 Mb
Xpand Rally also features highly detailed models of modern rally cars and handling physics developed with the help of rally sport professionals which further enhance the realism of driving experience. Xpand Rally combines the best elements of Rally and Rally Cross racing in one unique gaming experience. The game offers a career mode based on time trials during both: individual races and World Championship Series which will satisfy traditional Rally fans. The Rally Cross fans won’t be disappointed either - they can challenge several opponents in head to head racing during competitions based on real and fictitious race events.

Features:
- Realistic racing simulation with original FIA GT Series cars and courses
- Over 70 different opponents on 10 legendary race courses
- Highly realistic opponent AI giving a total race experience
- 3 playing modes; dynamic weather changes during the race
- Unrestricted game save and reload function; intense multiplayer action

System requirement:
Operating System: Windows 98/ME/2000/XP
Processor:Pentium III or higher
RAM: 256 MB RAM
Video Card: Graphics card with 64 MB, DX 8.0 compatible

Thursday, October 15, 2009

Military Madness: Nectaris Review (Xbox 360)


There have been plenty of old-school games remade for Xbox Live Arcade by simply brushing up the graphics and adding multiplayer or other features. But Military Madness is an odd one; it’s a remake of a remake. The original Military Madness, a turn-based strategy game set on the Moon in the near future, was released in 1989 in Japan (known there as Nectaris) for the PC Engine system. For our younger readers, the PC Engine was called the TurboGrafx-16 in North America, and was a game console that predates the Xbox and the PlayStation. Crazy, right?

Military Madness was remade for the PlayStation in 1998 as Nectaris: Military Madness, and that remake involved a lot of 3D models and, for the time, flashier graphics. But the fundamental strategy gameplay remained intact, keeping the game’s hardcore fans satisfied that the depth and intelligence would not suffer due to some better presentation values. While those graphics were better, the same basic art style was kept—just extrapolated into a third dimension.
Now we have Military Madness: Nectaris for the Xbox 360 and other current-generation systems. The naming convention has come full circle, unless Hudson makes a sequel and calls it “Military Nectaris: Madness”. This latest installment in a series of remakes—with really long gaps of time between installments—does pretty much what the previous remake did: clean up the graphics, add some features and keep the core gameplay intact.

That core gameplay is the biggest saving grace about Military Madness: Nectaris. It’s an old-school take on the turn-based strategy genre that works particularly well on consoles. But as suited as it is to a non PC-gaming environment, turn-based strategies on a console are still as much of a novelty today as they were in 1989 or 1998. Other games that came after Military Madness were heavily inspired by it, but went on to much greater success. Advance Wars on the Game Boy Advance comes immediately to mind.

Bust a Move Live! Review (Xbox 360)


I’m not sure if Guinness has a record for it or not (though it probably does), but I would expect that Bust-a-Move—or Puzzle Bobble, as it is known in some places—has to be the game that has appeared in the most permutations on the most platforms possible. It’s appeared on at least 25 different platforms, from arcade cabinets to handhelds, to now even next-generation consoles like the Xbox 360. There must be something about popping those little bubbles that really hooks people in.

I can attest to this having been hooked myself in the early 1990s. At my university’s student union, we had a small arcade that I tried to visit on a daily basis. Far from being a complete collection, it held about a dozen cabinets that changed at a glacial pace—but we did have current stuff, including two Street Fighter II machines that I always desperately wanted to get on. The only problem was, they were usually crammed with teens from the local middle school who would work me relentlessly, despite the fact they were wearing backpacks as big as themselves.
So, I usually went looking for something else, and that something else turned out to be the Neo•Geo cabinet—and within that cabinet, I always chose Bust-a-Move, the highly addictive action/puzzle game. Why I chose that, who knows? However, once I started playing it, I was totally hooked, so it’s not at all strange to me that this game has been able to find a home on just about every gaming platform anyone could ever think of.

I would find it highly unlikely that you’ve never encountered the game at least once in your life (cave dwellers and the recently recovered coma victims excepted). If you really don’t know anything about it, here’s the 50-cent tour: There’s a board in front of you with colored bubbles arranged on it and sticking to one another. At the bottom is a cute little machine that shoots similarly colored bubbles, run by a cute-as-hell little dinosaur. The machine can be aimed and fired, and the colored bubbles it shoots fly up to the other ones and stick to them. If it creates a chain of three or more, those bubbles burst and clear off the board. Any bubbles hanging beneath and unsupported by other bubbles will fall with the matching cluster. And, of course, the object is to clear the board of all bubbles.

It’s a very simple concept, for sure, but once you add in all kind of bubbles that do special tasks and consider the fact that the field will keep dropping over time, you’ve suddenly got a game with some consequences and a little bit of strategy behind it. Finding the right angles (you can bounce shots off walls) is key to reaching some of the harder bubbles, and people who are really skilled at the game quickly prove that. Yet, newbs can have a great time, too. It’s one of those dreaded “casual” games that actually has a bit of cachet amongst hardcore old-school gamers.

South Park: Let's Go Tower Defense Play! Review (Xbox 360)


As a T.V. show, South Park has been through quite an evolution over the years. In the beginning it relied more on its outrageousness and intentional crappiness to get the laughs. But over the years, the show has developed into something far more clever, a show that is politically and culturally subversive on one level, and hilariously vulgar on another. It remains relevant after all these years by staying more current than one could imagine an animated show being.

As an inspiration for video games though, the intellectual property of Trey Parker and Matt Stone has had a very spotty history. Mostly appearing in poorly conceived, budget-quality titles, the foul-mouthed kids of South Park have never really done anything impressive in terms of video games, unlike other animated institutions like The Simpsons, which have had a few decent adaptations to the gaming world. The one exception I might make is South Park Rally, which I had an unhealthy obsession with for a week or two back in 2000. For the most part though, no one has seemed all that interested in making a really interesting South Park video game.
It’s fair to say that the new South Park game for Xbox LIVE Arcade, South Park Let's Go Tower Defense Play! is at least interesting. But it’s also fair to say that it’s a bit more compelling than that. Surprisingly, not through some amazing adaptation of the characters or story, but rather through an innovative approach to the Tower Defense genre, a cornerstone of “casual” gaming. South Park Let's Go Tower Defense Play! is a familiar game type with some new and unfamiliar ideas that make the entire genre better somehow. As a game, it’s pretty damn fun, as a South Park experience, it’s still pretty damn hilarious.
he episodes of South Park I always like best are when the kids are just being kids; playing, making up fantasy worlds, hatching ridiculous juvenile plans. That’s what they’re doing in South Park Let's Go Tower Defense Play!, playing an elaborate kid’s game. Though this one does have a little bit more blood and guided missiles than the ones you might have played as a kid. Something or someone is invading South Park, sending legions of familiar bad guys in constant streams towards our four heroes who must defend the town with snowballs, snowdrifts, and weapons of mass destruction that could have only sprung from the minds of the creators of this show.

NBA Live 10 Review (Xbox 360)


Basketball is not an easy sport to recreate in a video game. Just making the free-flowing action look natural is hard enough, but when you throw in the monkey wrench of human control it makes it much harder to animate a player that moves both realistically and exactly the way the person holding the controller wants. Motion-capture and good programming can only do so much, sometimes you have to make sacrifices.

Those sacrifices don’t have to be a bad thing though. Ending up with a game that moves well, closer to the real game’s pace and action than ever before doesn’t mean you ended up with a game that isn’t fun to play. NBA Live 10 is definitely fun to play, even if at times it feels like you’re really just a director of animation and the virtual players on the court are listening to your suggestions. If you’re a scrub like me, you might be ok with putting the game in the hands of the guys that know what they’re doing rather than my own.
I’m not saying you’re completely out of control, of course you’re not. But at times it feels a bit too easy to just charge the pile under the basic, hit the shoot button at the right time, and you can watch your baller have lanes open up for him after the fact, and then cruise straight into the basket like you’re a human highlight reel. Naturally, playing this way ended up causing me a lot of turnovers, so if you force the game to be unrealistic in your favor, it will turn around and be unrealistic against you.

The controls also expand in to more capabilities for people who want to mess with it. Quickstrike anklebreakers, pick and roll control, direct passing, all of these kinds of things are available to the player who wants to dig a bit deeper and give themselves some more options for taking the rock to the hole.

The core gameplay of NBA Live 10 is pretty easy to pick up, even if you haven’t played a basketball game since NBA Jam. Passing and shooting are single button functions, the right stick moves your dribbles around and executes different ground moves, and the turbo on the right trigger helps everything a little, including dunks. Defense is also fairly easy; stay close to your guy and the player will take care of staying on him. It’s no lock, and none of this means the game is a breeze by any means. But at least it won’t scare you off the first time you try it.

Forza Motorsport 3 Review (Xbox 360)


No other game on the Xbox 360 seems to instill the same kind of fear in gamers as the Forza Motorsports series does. Just mention the name and watch people either flinch or exclaim, “aw, I can’t play those games with all the tuning and stuff”. It’s understandable, Forza’s reputation for really accurate modeling of real world elements of car racing is well-earned at this point. Everything from engine tunings down to tire performance to road surfaces to aerodynamics to weight balance to etc., etc., is recreated to an amazing granularity, and it’s easy to see why gamers might get worried. That can be a lot of stuff to keep track of.

But gamers really shouldn’t be afraid of the SkyNet-like superbrain making all these computations under the surface. All that stuff is meant to be perceived unconsciously; you’re just supposed to feel like it’s the real thing. And yes, if you know a thing or two about parts and tuning, to the extent of the things you’ve learned from video games, you can get more out of the game with the slew of customization options. But Forza Motorsport 3 does a lot to make the game “unscary” for everyone else by making it super easy to fine tune your assists. That’s accessibility.
For a game series than began life under accusations of being a Gran Turismo clone for Xbox fanboys, the Forza series has come a long way. Some might say it has even surpassed the legendary PlayStation-exclusive racer from Polyphony Digital, though most of that is colored by bias in the great Sony vs. Microsoft turf war. What is for sure though is this latest edition in the series is the best-looking and most accessible one so far. Will that help them attract a new audience?
Driving assists are nothing new to simulation racers like Forza. There’s a reason they hire professional drivers in real life: high-powered automobiles are not for amateurs. But in the non-judgemental world of video games, everyone is assumed to be an amateur. So you get a little help. If you don’t want any help though, you can turn those on and off at the beginning of every race. It will also save your settings, but being able to toggle auto-braking and traction control and some other magic god hands to keep you from spinning out and hurting yourself, or rather, your car. If you don’t like them, turn them off.

The one assist to rule them all though is the rewind button, a function you don’t have to build up with a meter and can use whenever you want, as many times as you want. I don’t care how good you are, sometimes you wish you could take back mistakes. That’s why the rewind button is so rad, you might be a quarter mile from the finish on some awesome hot lap where you’re going to break your own personal best, and you take a curve a little too wide and clip a wall. I don’t see any shame in rewinding time to a point before that happened, and creating a new alternate reality where you prevent it from happening. Time-space continuum be damned.

Personally, I’ve been playing with auto-brake off, anti-lock, stability control and traction control all on. What? A lot of cars have all that stuff in them now. Ok, a lot of luxury cars, but so what? You can race with those too. For a little added boost to my XP modifier, I change the suggested line to braking only. Anything you can stand to make a little more difficult will pay off for you in experience points, one of the most precious commodities of the game.

Operation Flashpoint 2: Dragon Rising Review (Xbox 360)


War—real war—is definitely not fun. War in video games sure can be, as evidenced by such games as Call of Duty, but the real thing is absolutely no joke. There are no power-ups, there are no shields and death can come quicker than the blink of an eye. People who’ve been in real war will probably acknowledge this. It’s not like “Rambo,” where spraying bullets everywhere and watching things blow-up is some kind of dance with death. Rather, they will tell you, it’s mostly about keeping your head down and staying alive, and taking out the other guy when you get your carefully planned-out chance.

Operation Flashpoint, a series that began on the PC back in 1991, has always tried to re-create that real feeling of war, as well as faithfully depict the real tactics and equipment that is an integral part of the modern-warfare fight. The original game developed a huge cult following of gamers who appreciate simulation over typical video game clichĂ©s, and many of those gamers have been waiting for this game, Operation Flashpoint: Dragon Rising, for a long time. While it doesn’t have a numeral “2” next to the name, it is, for all intents and purposes, the real sequel to that game.

Some of the real hardcore fans beg to differ. After a number of expansions to the original title that contained enough content to be considered full sequels, the developer (Bohemia Interactive) cut its ties with publisher Codemasters and struck out on its own. Cutting ties with the publisher also meant cutting ties with the name “Operation Flashpoint,” so Bohemia titled its subsequent game ARMA, which many longtime fans consider the true sequel.
However you choose to look at it, we are now still confronted with Codemasters’ Operation Flashpoint: Dragon Rising, and the internal development team working on it has done everything in its power to create the same kind of exacting infantry simulator, this time more specifically for the consoles. It’s not the first time Operation Flashpoint has been on a console, but the less said about 2005’s Operation Flashpoint: Elite for the Xbox, the better. So we’ll just consider Operation Flashpoint: Dragon Rising the reboot for the series.

The action in Operation Flashpoint: Dragon Rising is far different from the kind of shooter action you’ve seen in other console video games. It’s more faithful to reality than other “simulators,” such as Ghost Recon or Rainbow Six. Bullets and other projectiles behave as they would in real life, dropping due to gravity over distance. Bodies don’t have health bars; a single shot can kill you if it’s in the right place, and wounds to different parts of the body will affect the specific things those body parts do. Get shot in the leg, run slower; get shot in the arm, have trouble aiming. Reloading is slow, too, as it would be in the real world.

Operation Flashpoint: Dragon Rising does its simulation really well. It’s a challenge, but the kind of challenge a lot of gamers—including this one—really enjoy. Having to think about what you’re doing instead of just running and gunning is an appealing alternative to most of the shooters out there. But the other big consideration of the game you’ll have to take into account is tactics. This isn’t just about running from cover to cover, but rather getting your four-man squad from place to place without getting killed and while successfully and efficiently executing your mission.

This is the first place Operation Flashpoint: Dragon Rising starts to break down. You’re given control over all kinds of orders that a real-world squad commander would have at his disposal. Telling your troops where to go is only the beginning; you can define their rules of engagement, what kind of formations they attack in and much more. You’re given all of these commands through a radial menu that responds to where you are aiming at the moment. But the menus’ design leaves a lot lacking. It’s tough sometimes to figure out just what submenu holds the command you need at the moment, and it’s especially tough when you’re under fire.

Lucidity Review (Xbox 360)



There was a time when LucasArts was known for its creative and original titles. Games like Day of the Tentacle and the Monkey Island series. Eventually things seemed to move away from that, and the bulk of LucasArts releases usually had to have "Star Wars" or "Indiana Jones" somewhere in the title to see the light of day. Recently, though, it looks like LucasArts is getting back to basics with the release of its new platform puzzler, Lucidity. Simple. Elegant. It's got just about all the elements of a LucasArts classic. But is it any fun?

In Lucidity, players are introduced to Sofi, a young girl with big dreams whose happiest moments in life involve the bedtime stories told to her by her loving grandmother. One night, Sofi wakes up and sees a single firefly next to her bed. Following the firefly, the world around her changes and leaves her wandering in a thick forest. Skipping through the world and hunting any fireflies along her path, it's up to the player to protect young Sofi from the hazards of her dreams, and help her to remember the lessons of life taught to her by her "Nana".

The first thing that comes to mind when playing Lucidity is that someone in the development department had a fondness for the classic game Lemmings. Much like the critters of the old school puzzler, Sofi marches perpetually forward, oblivious to the hazards her nightmares are putting in her way. And just like in Lemmings, it's up to the player to come up with creative ways to navigate Sofi over, under, around, and through all of those obstacles. To help with this, Lucidity borrows a little bit from another timeless puzzle game, Tetris. Players are dished out a random tool to place along Sofi's path, with the next available piece shown to help try and plan things out. Players can also hold onto one piece, which can be swapped at any time with a quick button press.

The flow of Lucidity is deceptively difficult. Sofi trots across the screen at a slow pace and you'd have more than enough time to set up a nice little Rube Goldberg path to get her from Point A to Point B. The problem is, the camera stays focused solely on Sofi, leaving the player only one screen's worth of width at a time. That would be fine and dandy if the whole of the game was played on a horizontal plane, but there's a lot of vertical play in Sofi's travels as well. Miss a platform or gauge the distance of a drop wrong, and you've no way to recover before gravity becomes your worst enemy. In later levels, the camera becomes a bigger obstacle than any number of the other hazards the game throws your way.

Like a lot of good puzzle games, Lucidity starts off with a simple idea, but gets more complex in execution. Sure, it's simple enough to drop a staircase down to get Sofi over a briar patch, but what happens when those stairs run out and all you've got is a fan to launch her into the air or a slingshot that sails Sofi across the screen into a swarm of wasps? Nothing is more maddening than know exactly what you need to get Sofi where you need her to go, but to be given just about anything BUT that piece. Just as bad is having everything fall into place exactly right, only to barely miss that last firefly you were going for and have to play through the entire stage from the start to try for it once again. Still, as frustrating as Lucidity can be, the game never gets boring. Every time you fail out of a level, you come back that much more determined to help Sofi get through her journey safely.

With Lucidity, LucasArts seems to be getting back to the universally appealing IPs that it used to be known for. The game is easy enough for the casual player to jump right into, difficult enough to keep the gaming vets interest, and stylish enough to have both glued to their sets. It's not a perfect game. The randomness of the pieces and the occasionally unforgiving camera are a pain to deal with at times. In the end, what you get out of the Lucidity is an frustrating yet calming experience that you find yourself hard pressed to pull away from despite its shortcomings. As often as you fail, you can't help but be invested enough in Sofi's journey to try and try again.

BrĂ¼tal Legend Review (Xbox 360)


We should consider ourselves lucky that Tim Schafer works in video games. He’s more than a talented enough writer to be a star in the movies or television, but as gamers, we’re lucky enough to have him working in our chosen medium. His humor, imagination and ability to spin a really compelling yarn have given us some of the most original creations to ever grace interactive entertainment and just regular old entertainment as well. His latest, BrĂ¼tal Legend is no different.

Set in a heavy-metal fantasy world, BrĂ¼tal Legend tells the story of Eddie Riggs, roadie extraordinaire and devotee to all things metal, who awakes in this alternate universe where humans are fighting for their freedom against a bunch of nasty demons. The game is chock full of sight gags and funny dialogue, and follows a compelling narrative with an actual beginning, middle and end—and with a few twists along the way. Those are all things we expect of Schafer and his mucho talented team at Double Fine.

But the thing that we often forget about Schafer’s games, when we get caught up adoring the witty writing and unique art style, is just how innovative his gameplay can be. BrĂ¼tal Legend is no mere hack-n-slash action/adventure game. At its core, it’s really a hybrid between those styles and a real-time strategy game, with a little open-world sandbox play thrown in for good measure. It’s a unique experience, in both single and multiplayer, and Double Fine nails the concept perfectly, making it challenging for experienced gamers, yet not overwhelming for the newbies who just came here for the metal.
I have to admit, I’ve been a huge fan of Schafer’s games for years now, ever since Day of the Tentacle and Full Throttle kept me from finishing a couple of college term papers on time. Psychonauts may be my favorite game of all time, hands down, so I’ve been pretty excited about BrĂ¼tal Legend for some time now. Putting the game disc in for the first time did not disappoint either. It begins with a live-action video of Jack Black leading the camera into a record store, I’m guessing somewhere in the San Fernando Valley. In the back they have this one record, possibly a magical one. Once he finds it, he lays it on the table for you, and that record, with cameos from Jack Black’s real hands, becomes the start menu for the game. I’m already in love.
We’ve talked about the story before, so I’ll give you the short version. Eddie is working a show for a horrible pop-metal band, and things go awry when the set collapses. In true roadie fashion—everything is for the band, to make them look better—Eddie saves one of them from the collapsing stage, but gets crushed in the process. Some of his blood runs into the mouth of the sweet belt buckle given to him by his dad, and the fire beast Ormagöden awakens and goes on a rampage. Eddie subsequently wakes up in a fantasy world that is a big heavy-metal album cover come to life, where he fights a bunch of demons, meets a bunch of humans who look like rock stars and goes on to save their totally metal world.

Brilliantly voiced by Jack Black, Eddie is a hero unlike many others; he shuns the spotlight and only works to make those around him look better. That’s why he’s the perfect person to help the humans free themselves from the chains of bondage they’re put under by the demon overlords. His roadie skills—building stages, organizing tours, handling equipment—serve him well in building an army and waging a war. The metaphors between live rock-and-roll performances and war are very tight and maintain themselves well throughout the story.

Axel & Pixel Review (Xbox 360)


In general, I like point-and-click adventures like 2K Play’s Axel & Pixel. I’m just more accustomed to playing them for free on my computer. Axel & Pixel isn’t all that different from the flash-based puzzlers that litter cyberspace, despite some really well done and unique art. It’s still a very basic type of game with some really simple action sequences that you’ve played before if you’ve spent any time online.

For what it is, Axel & Pixel is decent. The main characters, a goateed artist named Axel and his dog Pixel, are stylized cartoons that must be led through a series of logic-based puzzles to escape this bizarre dream world they’re trapped in and return home. The problem is, too many of the puzzles completely defy logic and take too long to play out their animated solutions. The action parts aren’t very high on the action either, being more super simple copies of Flash-based games that you’ve played in a browser window before.

Gameplay is rudimentary enough. You have a cursor that you move around the screen looking for highlighted areas. Once you find something that glows orange or has a little icon of feet or a dog’s paw, you can click on it to make something happen. In classic puzzle/adventure style, you must do one thing to make another happen. For instance, water a plant to grow a berry, pick the berry, pick up a rock, smash the berry into juice in a husk you found on the ground, then dump the juice on a monster, so he gets attacked by ants and drops the gear that fits into the mechanism that swings the next thing you need into place. That’s an actual example from Axel & Pixel. In games like this, applying logic to the things you see in your environment is how you solve puzzles.
Axel & Pixel mostly does that, but some of the puzzles don’t make any sense. You’re often best served by simply clicking on everything on the screen that can be clicked and hoping for the best. Sometimes that lack of logic is humorous, but other times it’s just frustrating when you’re stuck and you didn’t notice that one little spot in the corner you could click on. Too often in Axel & Pixel, whimsy gives way to bad puzzle design.

The levels in Axel & Pixel do mix it up a bit, though. There’s a jigsaw-style puzzle to solve in one part. In other places, there are timed “quicktime” events, where you have to hit buttons in a certain order to make things happen. Then there are just pure action levels, accessible in the main menu under “Minigames,” which are also simplistic side-scrolling bits that you’ve once again probably played in a Flash-based PC game. I swear I’ve played that side-scrolling off-roader a million times before.

Axel & Pixel is cute, but not very original. If you really must pay to play a game that would otherwise be available for free on newgrounds.com, go ahead. But we’d rather save our money on the little artsy-fartsy games that try and actually do something new, such as Braid or Lucidity. Axel & Pixel just isn’t worth the money or the space on your Xbox 360’s hard drive.

Star Wars The Clone Wars: Republic Heroes Review (Xbox 360)



Another year, another attempt by LucasArts to milk the teet of its most lucrative property. While recent Force-fueled entries, such as the LEGO Star Wars series and last year’s The Force Unleashed, have made wielding a virtual lightsaber a mostly worthwhile experience, Star Wars The Clone Wars: Republic Heroes may tempt you to turn your Jedi sword on yourself.

Based on the 3D animated television series, Republic Heroes adopts the same tone and style. So, the characters are cute, the colors bright and the banter grating. To be fair, it is a title meant more for Padawans than seasoned Sith-slayers, so the presentation is in-line with the targeted demographic. Still, the same can be said for the LEGO games, and armchair Jedi of all ages enjoy those titles.

The problems don’t lie so much with the youth-aimed presentation, but the unpolished production. For starters, the visuals border on last gen. The animated show looks fantastic, so reproducing its crisp, colorful aesthetic should have been a top priority for Republic Heroes’ dev team. Instead, we get an Xbox 360 production that’d barely rank as average on the comparatively under-powered Wii. The characters look okay and are certainly recognizable from the series, but outdoor and indoor environments—an integral part of selling a slick sci-fi universe—lack the pop-off-the-screen coolness we’ve come to expect from the show. Additionally, animations are sloppy, making the Jedi look more like grade-school gymnasts than acrobatic bad asses.
Even if a Jedi mind trick fools you into forgiving the lackluster graphics, you’ll still have to contend with the frustrating gameplay. Republic Heroes incorporates tons of platforming elements, but none of them are very good. On the contrary, hopping around as a Jedi—something that should feel friggin’ awesome—is usually frustrating, as the act often ends in a leap to your death. The jumping controls are imprecise, but even worse, the depth perception is out of whack, usually leaving you wondering if an object is right in front of you or totally out of reach. Thankfully, you spawn-in right where you left off, but that hardly alleviates the annoyance of having to attempt a jump six times before sticking it. If this were an isolated issue, it could be excused. However, I repeatedly ran into platforming problems that left me begging for permanent death in the belly of the Sarlac beast.

On the plus side, Republic Heroes enables you to don the robes and armor of all your favorite Jedi and Clone troopers. There’s 40 missions, and by the time you reduce that final robot to a heap of sparking metal, you will have gotten behind the blasters and lightsabers of a brimming variety of canon characters. Additionally, the ability to knock entire groups of the Empire’s metallic menaces on their tin asses with the Jedis’ Force Push and Troopers’ grenades adds some diversity to the combat. You also have the skills to hijack bots and use them against their own, or clear blocked paths with their rock-crushing lasers. Sadly, though, this mechanic is way overused; hopping on a bot and blasting his buddies with his own firepower will feel cool at first, but later in the game—where it’s often required to progress—it’ll feel about as fun as moisture farming.

Republic Heroes does utilize drop-in/drop-out co-op locally and online, so, as with similar such titles, you’re likely to find its more fun battling through with a buddy. There’s also tons of bonuses, upgrades and collectibles to earn. While both these elements make the game’s many shortcomings a bit more tolerable, their inclusion makes me wonder why LucasArts didn’t just turn this license over to Traveller’s Tales. While another formulaic LEGO entry wouldn’t exactly feel fresh, it would have at least offered a reliable romp, while also allowing the Clone Wars’ characters to shine through that franchise’s blocky charm. As is, this one’s lack of polish and annoying gameplay will likely have you ejecting it from your X360 and reaching for your copy of LEGO Star Wars.

Tuesday, October 13, 2009

WWE RAW Ultimate Impact 2009 Pc Game Review


WWE Raw: Ultimate Impact can be played on the
minimum-recommended specifications:
Windows 98/ME/XP compatible PC with DirectX 8
Pentium III/500MHz Processor
3D Graphics Card
128 MB RAM
700 MB of free Hard Drive Space
DirectX certified sound card
100% Microsoft compatible mouse and keyboard

Download links
http://rapidshare.com/files/224762781/3arabforest.com.gameover.WWE_RAW_Ultimate_Impact.part1.rar
http://rapidshare.com/files/224763410/3arabforest.com.gameover.WWE_RAW_Ultimate_Impact.part2.rar
http://rapidshare.com/files/224763133/3arabforest.com.gameover.WWE_RAW_Ultimate_Impact.part3.rar
http://rapidshare.com/files/224762771/3arabforest.com.gameover.WWE_RAW_Ultimate_Impact.part4.rar

Ashes Cricket 2009 Pc Game


Minimum Requirements

-Windows XP/Vista. (if running Windows Vista SP1 or above is recommended)
-DirectX 9.0c
-2 Ghz Pentium or AMD™ equivalent
-1 GB RAM
-Graphics Card: GeForce 6800 / Radeon X1600 or above Shader 3.0 256MB RAM card
-DirectX Compatible Sound Card
-Dual layer DVD-ROM Drive
-2.5 GB Hard Drive Space

Recommended Requirements

-Windows XP/Vista. (if running Windows Vista SP1 or above is recommended)
-DirectX 9.0c
-3 GHz Pentium 4 or AMD™ equivalent and above
-1.5GB RAM
-Graphics card: GeForce 8800GS & above, or Radeon X1900 series & above
-Sound Card: Creative Sound Blaster X-Fi Sound Card.
-Dual Layer Compatible DVD-ROM Drive
-3 GB Hard Drive Space
Supported Graphics cards

ATI Radeon x1600, x1650, x1800, x1900, x1950, HD2400, HD2600, HD2900, HD3450, HD3470, HD3650, HD3850, HD3870, HD3870X2, HD4850, HD4870, HD4870X2, HD4890

NVIDIA Geforce 6800, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, 9800GX2, GTX260, GTX280, GTX285, GTX295

Downloads
http://sites.google.com/site/idlehubfiles/downloads/AshesCricket2009RELOADED%2BCRACK.rar

Commandos 3 - Destination Berlin Pc Game Review


Commandos 3 - Destination Berlin (2003) | 1.6 Gb

Windows 98 / 98SE / 2000 / XP

Commandos 3: Destination Berlin is a game of real-time tactics that places you in command of an elite unit of Special Forces behind enemy lines. From the shores of France to the heart of the Third Reich, strike fast from land or sea with your small squad of guerrilla fighters, infiltrating hostile territories and conducting raids to disrupt the German war machine.

Minimum System Requirements
System: Pentium III 700MHz or equivalent
RAM: 128 MB
Video Memory: 32 MB
Hard Drive Space: 2000 MB

Recommended System Requirements
System: Pentium 4 GHz or equivalent
RAM: 512 MB
Video Memory: 128 MB

You'd expect larger-than-life adventures from a squad of superhuman World War II commandos, and Commandos 3 delivers: Central Berlin, a bombed-out Stalingrad, a train packed with stolen art masterpieces, and the beaches of Normandy are all on the menu. There's nothing pedestrian about such assignments, and all 10 mission locations are as tough as they are memorable. Given that you can't adjust the level of difficulty, getting through even a single mission can require as much patience and judicious use of quicksaves as it does stealth and tactical forethought. Unfortunately, Commandos 3 hasn't gained much ground on its predecessors, and those new to the series may have trouble getting past the interface, the locked 800x600 resolution, or the many moments of frustration that every player is bound to experience. Nevertheless, the game's high level of challenge can lead to some proportionally satisfying victories against all odds.

Six commandos are back to defend Stalingrad, steal a train's loot, and storm Normandy.

In total contrast with what lies ahead, Commandos 3 starts out easy enough. The two tutorial missions are--with a single exception--a smart introduction to the key members of the commando squad and their highly specialized abilities. As in Commandos 2, the interiors of buildings are fully 3D, and it's possible to smoothly rotate the camera with the mousewheel. While the 3D segment isn't the best-looking part of the game, this extra control makes it fairly convenient to navigate the cramped rooms. The starter scenario gently walks you through the basics of the interface, which differs significantly in style from those in typical strategy or action games. Except when manually set to provide cover fire, the commandos don't act without explicit commands. Moving one character at a time is simple enough, though the lack of hotkeys for specific weapons or abilities becomes a challenge in tight spots. The tutorial's one notable failing is that it doesn't mention that the abilities menu hides choices until it's clicked on, like the one for weapons, which confused more than one of us when looking for the spy's "distract" ability.

The prologue is a taste of how, with one mouse click, the Green Beret's speed and deadly knife strike can be overwhelming in close quarters. And within the span of 15 minutes or so, you'll meet the other core commando members (whose ranks have been distilled from Commandos 2 to the core group): The sniper has the longest range of any friendly unit, the sapper is an expert with bombs and heavy weapons, the spy can disguise himself with the uniforms of German soldiers and officers, and the thief is fast and capable of climbing up walls and other objects. The sixth member, the diver, appears only once, in the third campaign. One advantage of having the number of commandos pared down from the previous game is that there's no getting confused about what each one is for, and if you ever get really stumped in a mission, solving the situation can be just a matter of stepping back and thinking about the special abilities of the commandos assigned to a specific scenario.

Many of the missions are combat heavy, but the action requires deliberate planning.

This is a World War II game, and it's presumed that you know the odds the Allies are up against and have seen the character types in war movies, so don't expect a drawn-out story. The three campaigns kick off with a summary voice-over briefing, and most missions feature a little character banter in in-engine shots, but otherwise, it's time for the action. Fortunately, the missions themselves are quite distinct, and there are a couple of unexpected events over the course of the first two campaigns. While most maps require you to complete just one set of objectives, the two very large maps in the first campaign are broken up into a series of segments. One of the game's several cinematics occurs after the first short sniper-hunting mission: An intense round of bombing levels several buildings, then waves of paratroopers descend near your location. These flashy sequences are impressive and set the stakes, but it's typical of the game's uneven pacing that all this flash precedes a stretch of slow going and that some of the best parts are buried in the middle of the campaigns, where impatient gamers may not see them.

While there's more than enough opportunity to show off your stealth skills, Commandos 3 has more than a few situations where the object is simply to kill all the enemies on the map. This isn't as simple or as straightforward as it might sound, though, given that the interface isn't designed to let your men run and gun. Without much ado, the second mission offers some do-or-die training on the combat system, sending handfuls of assault-rifle-toting Germans at you in waves. To the game's credit, there's rarely just one way through a combat situation, and there's the chance to get some really heavy firepower. The beefy Green Beret can pick up an emplaced machine gun and walk around mowing down enemies within a medium-range cone, and it's even possible to use an artillery piece. For some reason, the commandos usually only pack their specialized weapons, but looting downed Germans provides the opportunity to get some decent small arms and set up ambushes.



Although nearly half the missions are combat heavy, Commandos 3's interface is better suited for stealth than combat. Only with cover mode turned on will a unit fire by itself, so defensive ambushes are really all that the unit AI can manage unattended. Even then it's essential to be quite careful in lying prone behind cover, since the enemy generally gets a huge range advantage with the same weapons, so if you're spotted, you're dead. It is possible to move a group forward with the cover mode on, but changing facing is unwieldy. Sometimes the best bet is to use just one commando at a time, keeping the others out of sight where they can't get killed and automatically end the mission. This doesn't do anything to reinforce the sense that you're commanding an elite force. Nonetheless, once you grasp the interface's strengths and limitations, there are some tremendous battles in store, including one that pits the Green Beret against a whole enemy encampment--with a 15-minute clock ticking down.

The 10 locations are equally memorable and tough.

In the stealth missions, which often pair the thief or spy with a heavy hitter, it's easier to appreciate how a pair of characters can work together. Stealth is the series' trademark, and these missions are intricately designed to reward patience, as you watch the enemies' patrol routes, check their vision cones, and crawl carefully around crowded areas. In addition to special abilities, like the spy's distract, there are packs of cigarettes, noisemakers, and gas grenades to distract or disable enemies that simply don't leave an opening. There's perhaps just one instance where there's a single puzzle-like solution to a problem, but the overall level of challenge is extremely high, and getting to the next mission in the linear campaign sequence might mean stepping back and thinking about a completely different approach or trying one of the other campaigns, which thankfully can be played out of sequence.

For as hard as Commandos 3 can be, it's not all that long, with 10 maps divided up into campaigns of unequal length. Some missions may take several hours, particularly if you're still learning the game or get stuck in the wrong approach. Others are much shorter, including one that's little more than a 30-minute continuation of the previous mission. Barring any mishaps, most of the missions after the first campaign can be finished in about an hour each. You'd think that mishaps would be limited to being spotted or having a bomb go off in your face, but, in fact, just saving at the wrong moment could force you to restart a mission. Quicksaving is an essential lesson that's drilled into you from the first minute of the tutorial, but there's just one quicksave slot, and it's not hard to hit the quicksave key without realizing you'll be spotted a few moments later. Even using manual save slots can't stave off all problems, as we found out when our save games were corrupted not once, but twice.

The scenarios are challenging enough to warrant subsequent play-throughs, but Commandos 3's new competitive multiplayer mode doesn't add much lasting value. Instead of including the option to play single-player missions cooperatively, as in Commandos 2, the multiplayer options are limited to deathmatch and collect-the-flags modes. First, the challenge is to get things working, as the game doesn't offer a built-in server browser, and connecting via GameSpy Arcade worked only when we connected directly to a home broadband connection, removing an installed router. And even when facing players with low pings in small games, we experienced noticeable lag. Given that a single grenade can take out your entire force or that an ordinary rifleman set up for cover fire can take out a commando before you can react, the outcome of multiplayer battles can seem more like a matter of chance than skill. The multiplayer is clearly inspired by conventional real-time strategy games, but the game's design isn't well suited to straight combat.

You'll need to take advantage of the enemy AI's every unrealistic failing to succeed.

Commandos 3 looks just as good as the previous game, which is saying something. The environments are artistically rendered, and there are decent snow and rain effects to underscore the changing seasons and theaters of war. But the engine hasn't undergone visual improvements, and it's locked at a resolution of 800x600, which is low by today's standards. The exterior camera can be rotated in just four directions, and this limitation can be an issue in the corners of the map, where it can be tough to see where you're going. Rotating the camera can also cause a few seconds of delay, something you can ill afford in combat just trying to draw a bead on an enemy. The audio is similarly solid, if familiar, largely bringing over the same character voices and underscoring the events with a resounding military-themed score. The real letdown is when you come to the end of a campaign. After all that effort, the reward is simply the "mission completed" message and a trip back to the main menu.

If any game offers the chance to understand just how impossible the heroic events of war movies would be to accomplish, Commandos 3 is it. Achieving objectives against all odds takes planning, timing, lots of luck, and saved games. For all that it can be rough going and unevenly paced, Commandos 3 offers some truly memorable moments, and each mission stands on its own as a unique challenge. Commandos 2 fans should find plenty of satisfying material, though this isn't the game that's going to get newcomers into the series.

Sherlock Holmes Vs Jack The Ripper Pc Game Review


Sherlock Holmes Vs Jack The Ripper [PC/2009]

Sherlock Holmes vs. Jack The Ripper [2009] | 4.41 GB| PC Game | Genre: Adventure Developer: Frogwares Game Development Studio | Publisher: Focus Home Interactive | Language: English

The Sherlock Holmes series is known as one of the best franchises in adventure games and is acclaimed by critics worldwide. Now, the detective is back in what will be his most terrifying investigation. In this great adventure game, the player will track the most dangerous killer England has ever known: Jack the Ripper.

1888, London, district of Whitechapel. A series of particularly horrible murders takes place in this district of the East End of London where atrociously mutilated prostitutes' bodies are found. The police are unable to find a serious lead and the murders increase creating a real psychosis. Sherlock Holmes starts looking for clues in the dark and sinister alleys of Whitechapel in order to follow the macabre trail of the one the press now calls Jack the Ripper. During a frightening adventure, Sherlock Holmes will try to bring out the true identity and the motives of the one who hides behind this scary alias.

Fully 3D rendered, Sherlock Holmes versus Jack the Ripper will offer players 2 different views that are accessible at any time: a 3rd person view in the purest style used in point & click adventure games, as well as a 1st person view. The player will be free to play in one or the other modes or even combine them for greater immersion into this terrifying adventure

Another novelty: the player will also find an original crime scene reconstitution system that will allow him to test his theories during his progress in the investigation to follow the bloody trail of the terrifying serial killer.

Features:
✔ Penetrate one of the greatest English mysteries and discover who Jack the Ripper really is!
✔ 2 legendary English characters from the 19th century in a terrifying investigation: Sherlock Holmes, the greatest detective of all on the footsteps of Jack the Ripper.
✔ For the first time, 2 different views that are accessible at any time. Play as you wish: in a classic way with a third person view and the "Point & click" system, as well as a first person view for total immersion.
✔ Investigate in the city of London like rarely seen on screen. During your adventure, go all over the dark and sinister alleys of the district of Whitechapel, Jack the Ripper's favored hunting ground.
✔ For the first time, use an original crime scene reconstitution system to test theories that might lead you on the serial killer's track.
✔ Use and combine more than 100 objects and gather many clues to bring out the true identity and the motives of the frightening Jack the Ripper.

✔ A progressive hint system in included to put the player in the right direction during puzzle solving.

System Requirements:
• Operating system: Microsoft ® Windows ® XP or VISTA
• Processor: with a clock speed of 2.6 GHz
• RAM: 1 GB
• Video card:-class GeForce 6800, ATI X1300 or better
• Free disk space: 2 GB
• Sound: DirectX 9.0c-compatible sound card
• Management: keyboard, mouse

Age of Pirates 2: City of Abandoned Ships Pc Game review


City of Abandoned Ships [2009] | PC Game | Genre: Action / Adventure
Developer: Akella | Publisher: Playlogic | Language: Multi

Description: Le Corsaire: City of Lost Ships "- a new game in the bar« Le Corsaire », to" Le Corsaire: Return of the Legend ", which was developed jointly by the studio Seaward.ru and" Akella "as an alternative view of the famous trilogy of pirates.
In "City of Lost Ships" creators "KWL" implement all what because of time constraints, there were no seats in «Return Legends».
Deserves more attention received mystical motives in the plot of the game: Now the mysterious and otherworldly set aside two full location.
The first - actually the city lost ships. The sinister wharf where get lost in the Caribbean Court, over the years has accumulated a huge treasure. Only a little courage to pick them from the dead.
The second - the golden Aztec capital of Tenochtitlan. Here, as we know, there are also as old. Between a pirate and a comfortable old age are only mythical substance of the darkest beliefs South American tribe.
You'd think this is impossible, but "KWL" has indeed become more beautiful and interesting!
Features:
- New areas for research
- The new hero of his own line quests and biography
- New adventures and ships as a reward
- New types of neigrovyh characters
- Improved Artificial Intelligence
- The computer opponent is capable of qualitative and quantitative comparison of squadron
- Simulation of urban life in the ports
- Improved animation characters persons
- Improved traffic with fencing sabers and axes

System requirements:
- Operating system: Windows XP (rus)
- Processor: Pentium IV 1.5 GHz
- Memory: 256 MB
- Video: 64 MB 3D video card (GeForce 4 level and above, except for the built and a series of MX)
- Sound: Sound card compatible with DirectX
- Space: 7.2 GB free hard disk space

Installation instructions:
- Mount the image in any emulator CD / DVD drive
- Install game
- Game On!

Hysteria Hospital: Emergency Ward Pc Game Review


Hysteria Hospital: Emergency Ward | 257.2 MB PC Game | Genre: Simulator | Release Date: 17 Jul 2009
A usual day in Hysteria Hospital - another torrent of patients threatens to turn the emergency ward into chaos. Only one person can control the frantic situation - can you keep your patients happy when your ward is overrun?

As a female or male nurse, organise the ward and direct the patients to treat their conditions as quickly as possible. You can design and improve your ward for life-saving efficiency to be the best head nurse in America and save the Hospital from being overrun! Each of the patients have many humorous conditions, all with cures using the latest, bleeding-edge treatment machines ranging from basic X-Rays to steam therapy to the hilarious De-Stress machine.

There are 7 different wards to run, from a local Maryville clinic through to New York Central Hospital; over 60 levels including the Endless Mode that steadily increases in challenge as you progress.
Can you handle the pressure?
* Organise the ward and direct the patients to treat their conditions as quickly as possible
* Design and improve your ward for life-saving efficiency to be the best head nurse in America and save the Hospital from being overrun!
* Each of the patients have many humourous conditions, all with cures using the latest, bleeding-edge treatment machines ranging from X-Rays to steam therapy to the hilarious De-Stress machine
* There are 7 different wards to run, from a local Maryville clinic through to New York Central Hospital
* Over 60 levels including the Endless Mode that steadily increases in challenge as you progress

Product Features
* Organise the ward and direct the patients to treat their conditions as quickly as possible
* Design and improve your ward for life-saving efficiency to be the best head nurse in America and save the Hospital from being overrun!
* Each of the patients have many humorous conditions, all with cures using the latest, bleeding-edge treatment machines ranging from XRay's to steam therapy to the hilarious De-Stress machine
* There are 7 different wards to run, from a local Maryville clinic through to New York Central Hospital
* Over 60 levels including the 'Endless' mode that steadily increases in challenge as you progress.

Hysteria Hospital: Emergency Ward

Crazy Machines 2 Pc Game Review


Crazy Machines 2 Pc Game
586 MB | BIN | CUE | Windows XP or Windows VISTA

Crazy machines 2 is packed with all new features to help you create your wackiest “Rube Goldberg-style” contraptions yet! All new elements, plus an amazing 3d physics engine lets you craft even more complex gadgets and effects. Go on tour with the crazy professor and put your skills to the test with challenges from around the globe. Travel, from the bazaars of Egypt to the white sands of the Caribbean, then blast off into space for an out of this world gaming experience. Check out the crazy machines community online!

General Features

* New parts to tinker with, and new puzzles to solve
* World Tour – travel with the professor to exotic locations such as the Caribbean, Alaska, and China
* Multiple solutions to every puzzle
* Free-style mode – create, destroy, and publish your own crazy machines
* Upload and download player laboratories and rate the best of the best online
* All-age appeal
* Bonus levels

Spirited Heart Pc Game Review


Spirited Heart Simulation | 22 MB | English by Winter Wolves 2009
Create your fantasy alter ego choosing between an apparently normal human, a cute elf and a wicked demoness. Every character has different starting attributes that will greatly influence the gameplay. They also behave differently in the various dialogue choices you'll encounter during the game.

Once the game start you'll be able to run your life in a virtual fantasy world: choose a job from the 20 different ones available, but carefully check the minimum requirements.
Each starting job will improve some of your basic character skills, giving you the possibility to unlock more advanced jobs once you have trained your character long enough.

From time to time, random events will occur and you'll also make random encounters: there are six potential partner for your character in the game, two for each one of the three races. Each partner will have his own personality and will react differently depending on which race you're playing, offering over 100 different dialogue combinations!

Can you win their hearts and maybe, one day, marry one of them?

Play with your character for 10 in-game years in which you have to do your best! The full game has 20 normal endings plus 6 special marriage endings, providing hours of gameplay and lots of replayability.

Can you see all the different endings?

Crysis MODS Pack v2.0 Pc Game Review


Crysis MODS Pack v2.0 | 1.25 GB

Collection of six Russian-language mode of Igromaniya and nineteen English-language mode for one of the most elite games as a PC. New feelings and impressions of the game updates are also included

The composition of the disc included the following modifications for a single game in the Russian language

Notes on installation
Everything is in the image of the disk and each fashion our own installer

English Fashion
CryMOD - Combat Training
CryMOD - Cybirth: The Basecamp
CryMOD - Desert
CryMOD - Ghadir
CryMOD - Unknown Discoveries
CryMOD - Aftershock
CryMOD - Induction
CryMOD - PyschoTek Survival
CryMOD - Welcome To The Jungle
CryMOD - Vulcano
CryMOD - An Assassin's Job 2
CryMOD - Surreal
CryMOD - Castaway
CryMOD - WA Island
CryMOD - Last Orders
CryMOD - McKool Island
CryMOD - Airfield
CryMOD - Coast Tor
CryMOD - Xiao Dang

Trine Pc Game Review


The journey is not nearly as resplendent as the paradise crafted around it, but it is fun, assuming you can put up with some idiosyncrasies. Trine is a side-scrolling action platformer that can be played on your own, as well as with one or two friends in local co-op. If you play on your own, you switch between three different characters at any given time. Playing as the thief, you shoot arrows and swing about using your grappling hook (always a joy). As the knight, you bash skeletons and bats with your sword, though you won't be limited to just that weapon by the time Trine comes to an end. The wizard is the trickiest of the three. When easing into his velvet boots, you can create boxes and platforms out of thin air and move objects around telekinetically, but you don't have any immediate offensive skills--though it can be great fun to crush enemies by conjuring a box above their heads and letting it fall on them.
When you play on your own, only the character you directly control appears on the screen, and you leap, swing, and float your way from left to right, puzzling over how to get to your destination while bashing on the baddies that would hinder you. You need the abilities of each character to progress; as the thief, the grappling hook comes in mighty handy, while the wizard's conjurations are a real boon. You need the knight from time to time as well, and not always just to slice up skeletons. Often, there are multiple ways to move forward. You may be able to stack some boxes and planks as the wizard to bridge the necessary gaps, but the thief's hook may make swinging across the simpler solution. Either way, the platforming is slick and satisfying. There are obstacles to overcome--spikes, moving platforms, giant swinging axes, and so on--but the platforming isn't very challenging. Nevertheless, great animations and tight controls make jumping and swinging feel silky smooth, whether you are using the mouse and keyboard or a gamepad.

Likewise, the combat is unremarkable but enjoyable. When controlling the knight, fighting is mashy in a Diablo kind of way, but its simplicity feels like it fits within the equally simple story of a mysterious magical artifact and the three unlikely heroes it binds together. There is a helpful but rudimentary leveling up system that grants upgrades to your heroes' skills and combat prowess. However, you may find yourself occasionally wishing that undead archers would stop respawning and bats would stop fluttering around you so that you can leave combat behind and get to the more clever parts of the game. That's because Trine's best bits revolve around using physics to solve the simple puzzles that stand in the way of progress. This almost invariably involves using the wizard to swing suspended platforms to and fro; spin large wheels; and in later levels, hop on floating platforms and mentally move them--and yourself--to your destination. But as with other games based around physics-oriented puzzles (Little Big Planet springs to mind), you'll need to put up with some annoyances. For example, jumping on a big wheel and spinning it around using telekinesis isn't always as effortless as it should be, so things can get fiddly. This wouldn't be much of an issue if the wizard had unrestricted use of his abilities, but the limited energy bar means that you could come up against a literal wall when you run out of juice and have to run back to the previous checkpoint to replenish it.

Annoyances aside, Trine encourages you to throw ideas against it to see if they stick. Simply fooling around with the physics can be enjoyable enough on your own, but it's even better when you add one or two other players into the mix. You may not be accustomed to plugging a few controllers into your PC for some local co-op play, but Trine makes it a worthwhile act, given that the levels of fun rise when you have three players on the screen, each controlling a different hero. Here, the game takes on a distinct Lost Vikings vibe because you have to ensure that each character can overcome obstacles, assuming you play the game as it is designed to be played. The puzzles, such as they are, won't tax your brain. It's still really enjoyable to mess with the hanging platforms or jump on a plank and ask the wizard to ferry you across a chasm, using teamwork to make your way through the levels. It can be even more enjoyable to throw teamwork out the window, and cause grief for your teammates by inadvertently pushing them into a wall of spikes or doing something else that is funny and counterproductive.

Enchanted forests always have the best lighting schemes.

It's a shame that some players won't even know that Trine supports cooperative play. The option is buried in the game's controller options menu, which was a foolishly unintuitive decision on the part of developer Frozenbyte. And once you do get your friends on board, you'll have to rise above a number of noticeable irritations. Player one can switch to any other character at any time--even one in use by another player. This can be frustrating, especially in two-player co-op. For example, you might mean to switch your character out with the third, unused hero, but you could end up switching to the character your buddy is using instead, which means he or she will transform into another hero automatically. This is a bad circumstance if he or she is playing as the knight and in the middle of combat. It also destroys what should be an extra challenge in three-player co-op because it removes the compulsion to find ways for the other characters to traverse obstacles. If it's easiest for the thief to cross a pit using the grappling hook, one player can do it first--and the others can then take turns morphing into the thief and do it too. You may also come across a bug or two, such as the one that causes the mouse pointer to disappear after all three players die, and will need to work around some stubborn camera issues in co-op play.

Trine is undoubtedly beautiful, and that beauty will draw you in from beginning to end. The visual magic doesn't translate into equally amazing gameplay, though the action and platforming are smooth and rewarding on their own--a few rough patches aside. At a lower price, purchasing Trine would be a no-brainer, but it sells on Valve's Steam digital distribution service for $29.99, a full $10 more than the upcoming PlayStation 3 version being sold via PlayStation Network. There are reasons to return after your initial play-through, including hidden secrets and, of course, fun cooperative action. Nevertheless, this five-hour offline experience will shortly be available on another platform for a lower price, which is a tough pill that PC enthusiasts shouldn't have to swallow. But lest all this nitpicking sound too negative, be assured that Trine is a fun and beautiful game that, despite its drawbacks, delivers a lively and refreshing jaunt through a spellbinding kingdom where fairy tales really do come true.